Class Summary

The Apostollos is one “sent out” by their god to ensure that the ideals of their religion are realized in the world. Without such devoted servants, the gods could not hope to survive, for it is by the addition of worshipers that they draw their power.

As an Apostollos, you will be able to tap into the powers of regeneration, resurrection, and holy wrath. Your mission is deeply religious, giving you a lens through which you interpret all things. In service to your god, you function as ambassador, representative, and tool to the divine.

Class Features

Sparks of Divinity

Gain a Spark of Divinity each time one of your abilities heals an ally but does not heal them to full health. Increase your Spirit by 10 for each Spark of Divinity you possess. Your Sparks of Divinity reset to 0 when you heal a target to full health.

Divine Insight

When one of your opponents is killed during a battle in which you participated, choose one: Gain 1 Acceleration or Gain 1 Divine Insight. You may spend Divine Insight to increase your roll result on Religion checks.

Critical Healing

Whenever a target receives a heal from you, you may roll a d20. Whenever this roll is a natural 20 (20 on the die), you Critically Heal, doubling the healing that target receives.

Conviction

Every time you spend any Acceleration to deal damage, gain that much Conviction. You may spend Conviction on powerful abilities.

Stats

TBD

Weapon Proficiency

  • Staff
  • One-handed sword
  • Pole-arm
  • Pole-axe
  • Spear

Basic Attacks (1 AP)

Wake

Radius: 40 feet.

Slam your weapon down, creating an energy wake that spreads outward from you, funneling power into enemies caught in it.

Dueling(Enemy Dexterity vs Your Intelligence): Deals 1×DM as Burning Damage to each enemy that fails against your Dueling check.

Beam

Range: 60 feet.

Gain +2 to hit for this Attack against a single target.

Your weapon flashes with an intense beam of heat that burns a single target.

Deals 2×DM as Burning Damage to a target.

Flame Tongue

Range: 15 feet.

Spin your weapon, tongues of flame leap from it, striking up to two targets and burning them.

Dueling(Enemy Dexterity vs Your Intelligence): Deals 2×DM as Burning Damage to each enemy that fails against your Dueling check, or half as much on a success.